Vandal's Crunch

Level 3 Dwarven Battlerager

STR 18
CON 18
DEX 11
INT 10
WIS 13
CHA 8

AC 19
Fort 17
Ref 13
Will 12

HP 45
Surge Value 11
Surges/Day 13
Vicious Battleaxe +1, Fighting Heavy Shield +1, Javelins x5, Mace, Halberd

Magic Items
Lvl 1 Magic [Shield]: Fighting Heavy Shield [+3 proficiency, 1d6 dmg, +1 heavy blade, offhand]
Lvl 2 Magic [Weapon]: Vicious Battleaxe +1
Lvl 3 Magic [Chainmail]: Meliorating Chainmail Armor +1

Feats:
1 Dwarf Stoneblood
1 Dwarven Weapon Training
2 Master at Arms

Fighter’s Exploits:
1 At-Will Crushing Surge
1 At-Will Weapon Master’s Strike

1 Encounter Bell Ringer
1 Daily Knee Breaker
1 Daily Comeback Strike
2 At-Will Utility Pass Forward
3 Encounter Sweeping Blow

Racial Features
Vision: Low-light

Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.

Dwarven Weapon Proficiency – You gain proficiency with the throwing hammer and the warhammer.

Cast-Iron Stomach – +5 racial bonus to saving throws against poison.

Encumbered Speed – You move at your normal speed even when it would normally be reduced by armor
or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally.

Stand Your Ground – When an effect forces you to move—through a pull, a push, or a slide—you can
move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to.
In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.

Fighter Class Features

Combat Challenge

Battlerager Vigor

Battlerager Vigor Temporary HP Summary Tables

Vandal's Crunch

The Price of Freedom Berova